Wonder Splash

splash

Splash consists of a water tower, a multi-sectional water table, and a large slate wall for “painting” with water.

The water table has all sorts of activities for kids to discover. They can play with buckets, funnels and other materials, build Duplo structures, create pathways with dams and partitions, and experiment with a very cool water bell and water vortex. At the end of the table are movable water jets which children use to hit and fill targets. On the wall beside the tower is a large slate wall where children can ‘paint’ with water. 

When your child is playing in the SPLASH area….

As they play with the water jets, children can fill buckets and other targets with a stream of water. They can learn that filling the bucket with water causes it to tip over, and that water has mass and can make objects move.

At the water table, children can use partitions and other building materials to create water channels. Children can explore how different partition arrangements change the direction of moving water, and which arrangements make water move fastest. Children can use DUPLO blocks to create islands, weirs, dams and other structures in the water table. They can learn that water will move around obstacles, change shape to move through narrow openings, and fill in spaces.

At the Slate Wall, children create drawings and images as they paint with water. They can learn that water makes the slate a darker colour, and that the water eventually evaporates, causing their drawings to disappear.

What does the research say?

If the quantity of water in a container is known and the water is poured from one container to another, children as young as 5 are able to understand that differently shaped containers hold the same volume of water. This is called “conservation” of volume.

The more emphasis made to children on the concept of density (how heavy something is for its size), the more easily children are able to predict what will float or sink in water.

Drawing pictures of objects, people, and events requires children to mentally represent the object they wish to draw: they must have a “dual representation” of the picture they’re creating and the object the picture represents.

If you enjoyed the exhibits in SPLASH, these activities let you continue your explorations at home

 

Wonder Areas

experiment
splash
Shine
crawl
climb
build